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Star wars empire at war force of corruption mod
Star wars empire at war force of corruption mod




star wars empire at war force of corruption mod

During an endgame crisis an audio cue that will play in the background and grow more pronounced the more systems are controlled by the crisis. Set to 1 if someone finished the Ancient Robot World archaeological site (50% chance)Īdditionally, all of the above options (with the exception of "Nothing") are multiplied depending on how many years since the endgame start year have passed:Įndgame crises have a situation log entry that keeps count of the casualties on both sides and shows how close the crisis is to being defeated.x0 if the Contingency has already happened.x0 if the "Crisis Type" galaxy setting is set to either "Prethoryn Scourge" or "Unbidden".x3 if the "Crisis Type" galaxy setting is set to "Contingency".x0 if less then 50 years have passed since the end-game start year and the default_endgame_early_start_triggers scripted trigger is NOT met.Note that the Unbidden is the only crisis that can spawn earlier than the endgame start date. x0 if the Unbidden has already happened.0.5x if less then 20 end-game years have passed.2x if there cannot be a War in Heaven, or there are no Fallen or Awakened empires.x0 if the "Crisis Type" galaxy setting is set to either "Prethoryn Scourge" or "Contingency.x3.75 if the "Crisis Type" galaxy setting is set to "Unbidden".x0 if the Prethoryn Scourge has already happened.x2 if there cannot be a War in Heaven, or there are no Fallen or Awakened empires.x0 if the "Crisis Type" galaxy setting is set to either "Unbidden" or "Contingency".x3 if the "Crisis Type" galaxy setting is set to "Prethoryn Scourge".x0 if less then 50 years have passed since the end-game start year and the default_endgame_early_start_triggers scripted trigger is NOT met (see above).If the requirements are met, then the game randomly selects either one of the crisis, or no crisis, with the following base weights: The above requirements are checked every 5 years. If the "Crisis Type" galaxy setting is set to "All", another endgame crisis must not have been triggered in the previous twelve years.The Galactic Threats Committee resolution has been passed.The Extradimensional Experimentation resolution has been passed.Any empire has Jump Drives or Psi Jump Drives.A War in Heaven has already occurred, and finished.There cannot be a War in Heaven, regardless of the galactic situation.One of the following must be true (default_endgame_early_start_triggers scripted trigger):.At least 25 years have passed since the end-game start year.Both the Extradimensional Experimentation and Galactic Threats Committee resolutions have been passed.Finished the Ancient Robot World archaeological site (50% chance)."Crisis Strength" galaxy setting must not be "Off".The following is a summary of the requirements: 3.1.3 Playing against the crisis empireĮndgame crises are triggered in various ways.3.1.2 Playing as the crisis empire: post-crisis.3.1.1 Playing as the crisis empire: pre-crisis.2.3.7 Successfully repelling the Contingency.2.2.3 Successfully repelling the Extradimensional Invaders.2.1.5 Successfully repelling the Prethoryn Swarm.






Star wars empire at war force of corruption mod